|
Author |
Thread Statistics | Show CCP posts - 26 post(s) |

Deva Blackfire
coracao ardente
|
Posted - 2009.02.09 17:46:00 -
[1]
one thing with map: leave ability of moving ship while 2x clicking on map. It helps a lot.
As for scanning - what are deep space probes? Combat? Exploration? Cant buy them because market is broken.
|

Deva Blackfire
coracao ardente
|
Posted - 2009.02.09 18:04:00 -
[2]
Originally by: Leere Edited by: Leere on 09/02/2009 18:00:20 so the best thing to do on it then would just mash scan over and over with .25 probes all around it?
Exactly what i was thinking just now. Start 4x 32au, when you find signature (even 0,1%) reduce all probes to 0,25au and get em close to sig.
Or maybe im wrong? |

Deva Blackfire
coracao ardente
|
Posted - 2009.02.09 18:14:00 -
[3]
Originally by: Deva Blackfire
Originally by: Leere Edited by: Leere on 09/02/2009 18:00:20 so the best thing to do on it then would just mash scan over and over with .25 probes all around it?
Exactly what i was thinking just now. Start 4x 32au, when you find signature (even 0,1%) reduce all probes to 0,25au and get em close to sig.
Or maybe im wrong?
Quoting myself, but: it is exactly as i said. You need to add some deviation to results (so they land within shorter scan range) otherwise whole system is pointless.
ATM: 1. drop 1x 32au - if there is sig: 2. drop 4x 32au - find location of sig (move around so you get 1x 1,5% str. and do not get any doubles) 3. reduce range to 0.25, move all probes within sig range. Plex found. Total time: less than 3 minutes.
Proposed: 1. drop 32au - find plex 2. drop 4x 32au - find location (as above) location is 0-16au from point you see on map (depends on plex difficulty). Thus you need to make your way "down" 3. reduce range to 16au, get 8au result 4. reduce range... etc
Ofc. result (and deviation) would be sig str. dependant. A bit more complicated but disables cheating as in 1st (currently on sisi) method. Well... unless you want all plexes to be WAY easier to scan that it is now on TQ.
|

Deva Blackfire
coracao ardente
|
Posted - 2009.02.09 18:22:00 -
[4]
Back to my questions:
- what is deep space probe for - do wormholes show as "cosmic signature" in results? or different? |

Deva Blackfire
coracao ardente
|
Posted - 2009.02.09 19:13:00 -
[5]
Originally by: mamolian Figured it out at last / \
Its an interesting system.. Slow and clunky and not very intuitive.. Looking forward to seeing it when it goes live..
Id say it can be much faster than current TQ system BUT moving probes around system is really a pain. System map needs tactical overlay for probe and signature "height". Or like someone proposed - you drag and drop probes on X Y plane and CTRL+drag for Z axis (like in homeworld). Would be like 10x faster.
|

Deva Blackfire
coracao ardente
|
Posted - 2009.02.14 10:27:00 -
[6]
Like i said in other topic. Is it possible to leave both systems in game?
TQ system for ships SISI system for exploration
|
|
|
|